Day 1 with State of Decay
Just finished day one with State of Decay, and what a day it was! I have been looking forward to this game for such a long time, and it has not let me down. It may not be perfect, but it is fun, and that’s the important bit.
I started out by more or less “goofing around,” learning the controls and getting the lay of the land. After getting Marcus, Maya, Ed, and some other survivor (whose name I forgot) killed, I decided to start over, settle down, and start playing for keeps. This time around, I’ve only managed to get Maya killed (Mercy kill after a busted leg refused to get better). I still need to get a doctor for poor Ed, because he’s not getting better.
My takeaway after day 1?
- Screamers don’t scare me. Ferals only scare me if I’m low on stamina. Big ‘uns, on the other hand? Yikes!
- Favorite Car: The modern sedan. It has the right balance of strength, speed, and handling.
- Favorite Combat Style: Melee. Haven’t decided between blunt or edged weapons yet, but I’m not a big fan of the heavy weapons.
Looking forward to day two! Plans include the possibility of packing up and moving to a new home, as well as fetching that doctor for Ed.
State of Decay launches on Xbox Live Arcade Wednesday, June 5 for 1600 Microsoft Points
If I posted on this blog more often than once a year, you would know that I have been anxiously waiting for State of Decay, the open-world zombie survival game from new developers Undead Labs. It is finally coming out tomorrow, and I have been voraciously devouring everything I can find about it, and everything I see just makes me more excited for it.
My favorite thing I have seen so far comes from today’s IGN video. This is a conversation between Marcus (controlled by the player at the time, who had gone out to pick up supplies dropped when another player-controlled character died) and Lily, an NPC on the radio back at base.
Marcus: I’m almost home.
Lily: Got anything good?
Marcus: Yeah, I got you a pony. Then it tried to eat me, so I shot it in the head.
Lily: That’s just disturbing on so many levels.
I had to pause the video until I regained my composure.
I’m going to hell.
I love the Mass Effect series. I want to make that clear right from the start, because one could easily read the rest of this post and think that I don’t. I bought both Mass Effect and Mass Effect 2 the day they came out. In fact, I attended midnight launch events for both of them. I played through Mass Effect seven times, got 1200/1200 gamerscore, and started my first playthrough of Mass Effect 2 by importing my Level 60 Mass Effect character.
With all that said, I have a problem with Mass Effect 2, and I really hope BioWare does something about it, or my 2nd playthrough of Mass Effect 2 (which I am currently in the middle of) just might be my last. Why? Three words: scanning for resources.
Let me explain, for any of you who have not played Mass Effect 2 or who have played, but who have not had a chance yet to “enjoy” the “wonderful” experience that is scanning for resources. In Mass Effect 2, like in Mass Effect, you can scan various planets throughout the galaxy to gather resources. The difference is that while in Mass Effect all you did was select a planet from the galaxy map and hit the Y button to reveal what it was you found on the planet and earn some credits and experience points, in Mass Effect 2 you are put through a planet-scanning minigame that
entails staring at a rotating planet and line graph for up to 30 minutes or more searching for resource deposits into which to fire your probes (which harvest the resources that you then spend on research projects). Even with the sizable amount of extra resources I received at the start of my second playthrough, I have still spent literally hours scanning for resources to research the various upgrades, and I’m still not done yet!
Now, I like that resources are actually used now, and the research mechanic is nice. I also admit that scanning for resources in the first game was far too simplistic, especially considering the research mechanic in Mass Effect 2, but there needs to be some kind of middle ground. if I wanted to spend hour after hour gathering resources, I’d be playing World of Warcraft, Star Wars: Galaxies, Everquest II, or some other MMO. At least then I would have the option of setting up some kind of macro program (even if it was in violation of said MMO’s Terms of Service) to eliminate some of the tedium.
Please comment below to let me know what you think. How did you cope with the tedium? Have an idea how BioWare could make it better? Please share!
Wow. I finally got a chance to watch the 6-minute video of the Mass Effect roundtable on Fox News, and all I can say is that Fox News should be sued for false advertising over having “News” as part of their name.
Other than Geoff Keighley, the entire panel is completely clueless when it comes to Mass Effect, or even video games in general. I think it is lousy that the one person who actually knew what the heck he was talking about wasn’t allowed to address the manner in which Mass Effect was completely misrepresented.
Ok, so here’s the scene: I’m playing Burnout Paradise and encounter a Marked Man event. I know my car’s WAY too wrecked to possibly survive it, so I head to the nearest Auto Repair Drive Thru. The closest one I know about is halfway across town, as I haven’t found them all yet. I head off in that direction and just happen to run across another one on the way, so I pull through and start to turn around to head back to the Marked Man event. At JUST that exact moment, along comes an AI driver in a Nakamura SI-7, and before I even realize he is there, I T-bone him in the middle of the highway and take him out, for my very FIRST Shut-Down! This is why EVERY game needs a saved film feature like Halo 3. I would LOVE to put this experience on YouTube, but it is gone forever – lost to the ether. Oh well… C’est la vie, right?
Edit: Had to correct myself… It’s MARKED Man, not Wanted Man.
Filed under Gaming, Xbox 360